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Old Mar 29, 2010, 07:39 AM // 07:39   #61
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Last edited by upier; May 10, 2010 at 04:22 PM // 16:22..
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Old Mar 31, 2010, 01:56 PM // 13:56   #62
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by far my most fun RA streak (about 30 or so in the old system) was with R/Me, Me/E, W/E x2 both with heal sig. seriously, so much more challenging and fun because you have to worry about so many more things than just killing shit. RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO i miss that. but yeah i can see why dh is annoying, meh
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Old Mar 31, 2010, 08:15 PM // 20:15   #63
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Default RA is the ONLY PvP format where ANYONE can enter...

... at ANY time WITHOUT having to WAIT to form a team (JQ/FA are notorious for time delay based religiously restarting timer). RA serves a FUNDAMENTAL function for PvP and definitley should NOT be removed.

With that said, it's entirely interesting that ANET prefers to use "the stick" rather than "the carrot" to solve a PLAYER BASE issue. What I mean is that the dishonorable system is a penalty (duh). Suppose that the ANET solution were an incentive for "compliance" as opposed to punishment for "non-compliance". Reward players for PLAYING "honorably" without leaving/leeching/griefing.

Heres a SIMPLE suggestion: If you stay thru the end of the match (even if you loose) you gain 50 balth. Would that make more leechers? Maybe... but it's such a small reward that the time/reward ratio doesn't tip the scale. So since the reward is relatively small, would people just ignore the incentive and carry on the way they do now (leeching/leaving/griefing)? I wonder about the right amount to "balance that scale". What if the reward for WINNING was more balth? Does increased reward SCARE the economy nazis out there? I suspect that if the losers received a reward JUST for staying, then the winners SHOULD get a higher reward, 250 balth (too much?) for example.

Heres a more complicated suggestion: Incorporate bonus balth gain for losers that exhibit "aggressiveness mechanic" (similar to GvG tie breaker rules http://wiki.guildwars.com/wiki/Aggressiveness). That might not help the E-Denial or pure int mesmers/rangers in RA but at least provides incentive to play for those "players" that have the inclination to just leave/leech/grief in RA...

As an aside, I know when the RA ZB comes around, I generally get the 1st bonus (for the balth) and 3rd bonus (for the zoins) but RARELY (maybe 5% of the time) the 2nd (guess it's just that I suck, not my random team draw/luck ... dunno). The point is: I'm there in RA for the balth (read zkeys) & the fun of playing GW (cause the glad title is entirely unobtainable)!
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Old Mar 31, 2010, 09:41 PM // 21:41   #64
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Well then all you Q.Q about RA not fitting in GuildWars and opposing the Random in it.....

IN YOUR FACE. You should have played TA. It would never have been removed if it was active enough. But now TA is goin your all going to Q.Q. So if you don't like RA or any of it setting then gtfo and let the people that want to play it do so.
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Old Apr 01, 2010, 04:13 PM // 16:13   #65
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when you see crummy team, put on your Vampiric sword and your -50 Grim Cesta, take off your armor, and put on you armor that has all SUP Runes

This will drop your health to 55. You should be dead WELL before the the gate opens!!!
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Old Apr 01, 2010, 04:42 PM // 16:42   #66
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when you see crummy team, put on your Vampiric sword and your -50 Grim Cesta, take off your armor, and put on you armor that has all SUP Runes

This will drop your health to 55. You should be dead WELL before the the gate opens!!!
http://www.guildwars.com/support/leg...sofconduct.php

24.While participating in Plaver-vs-Player (PvP) gameplay, you will not participate in any form of match manipulation. Match manipulation is defined as any action taken to fix or manipulate the outcome of a match or alter or manipulate the rankings or ratings of the ladder. This also includes disrupting other people's game experience by not actively participating in matches in good faith, a.k.a leeching.

You sir GTFO
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Old Apr 01, 2010, 04:51 PM // 16:51   #67
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To those who base their cons on the arguement that when you enter RA, you should expect a "random team", do you also believe that Heroes Ascent should no longer provide henchies, or the ability to team up with other people, but rather be an observe-only format where you can let your 8 heroes fight against someone else's 8 heroes?

I really don't care wether or not the set-up from RA gets changed, or the format itself (To atleast supply one NPC healer in every map), because I barely play any RA, but if you can't see how misplaced the dishonorable is, you clearly lack an intelligence level high enough to feel the emotion called annoyance.

I really liked RA as a quick set-up speed PvP playstyle. I like the random builds people run, and I don't even mind PvE'ers running W/N minion masters. What I do mind is when I play Warrior and go in 20 times, I NEVER seem to get a Monk. Not only am I forced to sit there, KNOWING I'll have to leave at the end of the match anyways, I also have nearly no chance of amusing myself during that time, because I have no support to keep me clean.

I can rewrite that story for just about every bar out there. At the end of the day, random arenas IS random, it's supposed to be, I know. But Random Arenas and Get-Lucky-Enough-Till-You-Finally-Get-A-Monk Arenas are 2 different things.

And to then punish people who are tired of sitting there with empathy on them, incapable of doing anything (And thus litteraly being bored playing a game) is completely ridiculing your own game.

What exactly was wrong with leaving untill you had a Monk in your team? Surely it beats the living shit out of being forced to do nothing for 5+ minutes, only to take the same gamble afterwards.

I gues my point merely is:

WHY does dishonorable exist in RA? It's only there to cause grief, forcing people to wait 5+ minutes instead of 30 seconds.
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Old Apr 01, 2010, 05:35 PM // 17:35   #68
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Originally Posted by Killed u man View Post
To those who base their cons on the arguement that when you enter RA, you should expect a "random team", do you also believe that Heroes Ascent should no longer provide henchies, or the ability to team up with other people, but rather be an observe-only format where you can let your 8 heroes fight against someone else's 8 heroes?

Wow like why call it random if it isn't random dude are you dumb? There was this called Ta ( Team Arena's) but it got deleted. If you don't want to join a Random team then don't play RANDOM arena. Go do codex arena or something. The fact that there are hencman/heroes in HA (even if it is limited to 2) is a big mistake cus it goes directly against the Player vs Player concept. And your argument of 8 heroes vs 8 heroes is just plain stupid and not even discusable.

I really don't care wether or not the set-up from RA gets changed, or the format itself (To atleast supply one NPC healer in every map), because I barely play any RA, but if you can't see how misplaced the dishonorable is, you clearly lack an intelligence level high enough to feel the emotion called annoyance.

First if you don'care don't make stupid arguments. Second the dishonerd system was mend against people lack the intelligence of the fact that a non-healer team has a high oppertunity of winning against a team with no monk simply cus a lot of monks can't heal against the extra dmg, and some people that use there brain take atleast 1 self heal skill and/or defence skill. The fact you only think you can win with a monk on your team shows you lack of intelligence and know-how of Random Arena and teamplay. Also there is a map with a priest and a map with deadmatch it's all random and maybe thats why it's in RANDOM arena

I really liked RA as a quick set-up speed PvP playstyle. I like the random builds people run, and I don't even mind PvE'ers running W/N minion masters. What I do mind is when I play Warrior and go in 20 times, I NEVER seem to get a Monk. Not only am I forced to sit there, KNOWING I'll have to leave at the end of the match anyways, I also have nearly no chance of amusing myself during that time, because I have no support to keep me clean.

Read my coment above and your questio will be answerd. You simply lack the intteligence and know-how to play Random Arena and teamplay

I can rewrite that story for just about every bar out there. At the end of the day, random arenas IS random, it's supposed to be, I know. But Random Arenas and Get-Lucky-Enough-Till-You-Finally-Get-A-Monk Arenas are 2 different things.

Read above again!

And to then punish people who are tired of sitting there with empathy on them, incapable of doing anything (And thus litteraly being bored playing a game) is completely ridiculing your own game.

Only dumb people think you should not attack with empathy on you. The simple fact that EVERY proffesion has healing skills and almost every bar has enough attributes for that healing skills simply means you can attack while having empathy and heal your self onece in a while. Maybe if you attack the foe using empathy wich is most likely a mesmer and has low armor you are capable enough to kill him/her before empathy kills you. Or try interupt it if your proffesion allows it, cus any proffesion thats get "highly" effected by empathy has interupt skills. You should get some more knowlage about the skills you can use in this game before making stupid comments like this. Only stupid people think doing nothing is is better then atleast taking half a foes health bar down before dieying of empathy is better. empathy is not an instant kill if you attack once!!

What exactly was wrong with leaving untill you had a Monk in your team? Surely it beats the living shit out of being forced to do nothing for 5+ minutes, only to take the same gamble afterwards.

Please read above your to obsessed to have a monk and like the sounds of it probally the annoying player that will try you entire team to resign and when the countdown starts find out your oppenent has no monk either or was not in any sort of advantage? And yes it is a gamble. If you don't like it then don't do it anddon't come back there is more to do in the game. And if you care so much about time spend in a game you probally don't have the time to spend on a game and should take a look at yourself.

I gues my point merely is:

WHY does dishonorable exist in RA? It's only there to cause grief, forcing people to wait 5+ minutes instead of 30 seconds.
It is to eclxlude people that making normal play for (mostley) ne players impossible and remove them for playing. Players like you that need so much in a RANDOM arena are the causeof grief and are the whole reason the dishonerd system is here. A-net tried a lot against people like you that leave and making other people enjoy the game a lot less and therefore a smallwill rage and express there frustation in the all chat making discussions with other wich will lead to massive Verbal abuse and bans. A-net even changed the whole concept for title gain from 10 victory for 1 point to 5 victory for 1 point. Then disonerd so people getting this hex will move on to something other then RA and leaving the people that wantto play and enjoy the concept of RANDOM arena as it was mend to be.

Last edited by To Chicken To Die; Apr 01, 2010 at 05:42 PM // 17:42..
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Old Apr 01, 2010, 07:54 PM // 19:54   #69
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Originally Posted by Killed u man View Post
Dishonorable is the only thing preventing me from playing RA more than 5 minutes each day.

People posting in this thread need to understand a couple of things before they post, though:

1) Playing without a Monk (Or healer in general, some rits do fairly well) IS pointless. Just because you CAN get 25 cons, or 5 cons for that matter, doesn't mean you should.

2) Playing WITH a monk gives you a major advantage over teams without a Monk. I would almost go as far as saying teams with a Monk have a 99% chance of winning against non-Monk (Or again healer in general) teams, given that the Monk has got a basic clue what he's doing OR the non-Monk team has an incredibly lucky team set-up. (VoR for shutdown and then 3 straightforward damage dealers who know what they're doing for example)

The chances of getting 25 consecutives (Which is the ultimate goal in "PvP", to win as much as you can) are next to non-existent. The fact people say: "I've once gotten 25 cons without a Monk" pretty much explain how rare of an occasion it is. Just because you can get 25 cons without a Monk once every 100 runs doesn't mean it's a feasable way of playing.

Which concludes me to my last point:

3) Refusing to resign without a Monk is forcing your teammates to play a game in which the chance of winning (getting consecutives) is below any value worth playing, and thus can be concidered griefing.

Dishonorable is a retarded system that so far, has only backfired. I try to run frontline, but I get shutdown 24/7 due to lack of a healer, so I simply /resign and stop playing from there on. My teammates reported me for leeching, and I got dishonorable.

I play healer and I get matched up with 2 other Monks. I kindly ask them to resign, and when I saw the enemy team had 1 Monk aswell, I refused to play any further, sat down and resigned. They reported me for leeching, because I didn't feel like bashing some buttons for 5 minutes only to draw in the end.


Dishonorable is something that works in AB, where people can easily leech it, and where people were leeching it.

In doesn't belong in RA however, where it is rather the game design that flaws, than the people. Believe me when I say: I don't want to give up 9/10 matches due to not getting matched up with a Monk, or getting matched up with too many Monks, but I have to. Since only 1 map provides a NPC healer, which only has a shitty heal for that matter, you simply have no other alternative than to resign.

Dishonorable doesn't fix the problem, it punishes people trying to fix the problem. It was a dumb idea, one of the many in GW, that failed to do what it was supposed to do (atleast in RA), and only annoyed the people who took the format the least bit serious. (And by that I mean simply trying to win)
The problem with this sentiment is that you're assuming everyone is playing RA to win, or at least, that if not getting massive amounts of consecutive victories in a row then you're wasting your time. The key thing you're missing: lots of people don't play RA to get consecutive wins, or at least not just for that. They play it because it's lulzy PvP, where you can try out random s*** that wouldn't fly in other arenas for whatever reason, but might be fun to spring on unsuspecting random opponents. Leavers (or people who go "OMG NO MONK RESIGN") kill that aspect of the arena, which is why dishonor was added in the first place: leavers were making the arena absolutely unplayable for anyone who wasn't there to hardcore grind consecutives.

If you want to grind a PvP title, either do it somewhere where there's some semblance of skill required, or accept that not everyone is in RA for the same reasons that you are. That's all there is to say.
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Old Apr 01, 2010, 08:51 PM // 20:51   #70
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Quote:
Originally Posted by Skyy High View Post
The problem with this sentiment is that you're assuming everyone is playing RA to win, or at least, that if not getting massive amounts of consecutive victories in a row then you're wasting your time. The key thing you're missing: lots of people don't play RA to get consecutive wins, or at least not just for that. They play it because it's lulzy PvP, where you can try out random s*** that wouldn't fly in other arenas for whatever reason, but might be fun to spring on unsuspecting random opponents. Leavers (or people who go "OMG NO MONK RESIGN") kill that aspect of the arena, which is why dishonor was added in the first place: leavers were making the arena absolutely unplayable for anyone who wasn't there to hardcore grind consecutives.

If you want to grind a PvP title, either do it somewhere where there's some semblance of skill required, or accept that not everyone is in RA for the same reasons that you are. That's all there is to say.
quoted for truth.
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Old Apr 01, 2010, 10:06 PM // 22:06   #71
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Originally Posted by Killed u man View Post
But Random Arenas and Get-Lucky-Enough-Till-You-Finally-Get-A-Monk Arenas are 2 different things.
Actually, they are the same thing. If you're unwilling to play without a monk on your team, then RA isn't for you.
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Old Apr 02, 2010, 07:06 AM // 07:06   #72
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Originally Posted by To Chicken To Die View Post
Well then all you Q.Q about RA not fitting in GuildWars and opposing the Random in it.....

IN YOUR FACE. You should have played TA. It would never have been removed if it was active enough. But now TA is goin your all going to Q.Q. So if you don't like RA or any of it setting then gtfo and let the people that want to play it do so.
Quote:
Originally Posted by To Chicken To Die View Post
http://www.guildwars.com/support/leg...sofconduct.php

24.While participating in Plaver-vs-Player (PvP) gameplay, you will not participate in any form of match manipulation. Match manipulation is defined as any action taken to fix or manipulate the outcome of a match or alter or manipulate the rankings or ratings of the ladder. This also includes disrupting other people's game experience by not actively participating in matches in good faith, a.k.a leeching.

You sir GTFO
Quote:
Originally Posted by To Chicken To Die View Post
It is to eclxlude people that making normal play for (mostley) ne players impossible and remove them for playing. Players like you that need so much in a RANDOM arena are the causeof grief and are the whole reason the dishonerd system is here. A-net tried a lot against people like you that leave and making other people enjoy the game a lot less and therefore a smallwill rage and express there frustation in the all chat making discussions with other wich will lead to massive Verbal abuse and bans. A-net even changed the whole concept for title gain from 10 victory for 1 point to 5 victory for 1 point. Then disonerd so people getting this hex will move on to something other then RA and leaving the people that wantto play and enjoy the concept of RANDOM arena as it was mend to be.
YOU SIR! Sound like a total an utter mending/breeze-spamming, random-baed-skills-carrying, healing-signet/frenzy-activating, resign-denying, report-function-abusing, mind-blinded, common-sense-lacking malicious little emo troll child who fails at the game!

If you play to "play", then /uninstall, go play "Tetris", and quit tormenting players greater than you in and of Random Arenas.
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Old Apr 02, 2010, 02:46 PM // 14:46   #73
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Originally Posted by Regulus X View Post
YOU SIR! Sound like a total an utter mending/breeze-spamming, random-baed-skills-carrying, healing-signet/frenzy-activating, resign-denying, report-function-abusing, mind-blinded, common-sense-lacking malicious little emo troll child who fails at the game!

If you play to "play", then /uninstall, go play "Tetris", and quit tormenting players greater than you in and of Random Arenas.
You sir made me just lol for makingthe most stupid comment on guru I have seen so far. congrats

kkthnxbb
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